About Me
Technical Artist & VFX Specialist
Who I Am
I'm Ahmed Osama, a Technical Artist with a Computer Science background, bridging the gap between artistic vision and engineering reality. I specialize in building real-time VFX, performant shaders, and procedural tools in Unreal Engine 5, Unity, and Houdini.
I thrive on solving complex visual challenges — whether it's optimizing particle systems for mobile or designing procedural workflows to accelerate content creation.
My Philosophy
Art meets engineering. The best visual effects make players say "wow" while running smoothly on any device. I founded Tech Art OS, an open platform helping artists master the technical side of game development.
Current Role
Currently the Technical Artist at FitNot Games, spearheading the visual redesign of a mobile title and architecting scalable LOD pipelines. Also actively exploring AI-driven workflows to redefine the future of asset production.
Technologies I Love
Experience
Technical VFX Artist
FitNot Games — Cairo, Egypt
Visual overhaul of a mobile endless runner. Gameplay VFX, asset optimization, and LOD pipelines.
Intensive Training — Technical Artist
ITI — Egypt
End-to-end production pipeline: Maya, Substance, Python scripting, and pipeline automation.
Technical Artist / Founder
Infinity Games Studio
Developing Arena (50+ procedural spells), Fire VFX Pack for Fab, and Tech Art OS platform.
Real-time VFX Artist (Remote)
Landell Games — Sweden
Complete VFX library for Apcoeus, a stylized fantasy RTS. Solved critical rendering artifacts in custom shaders.
Technical / VFX Artist
UMAMI E-Learning Solutions — Cairo, Egypt
Optimized VFX for Kortifo under strict mobile performance constraints. Technical documentation for art team alignment.
Computer Science Degree
Arab Academy for Science, Technology and Maritime Transport
Linear Algebra, Digital Image Processing, Computational Geometry — the math behind real-time graphics.