Real-time simulation built in EmberGen and Unreal Engine 5. Focuses on VDB rendering optimizations, custom vector fields, and Niagara GPU emitter integration.
Ocean surface shader in Unreal Engine 5 using Ocean Body Zone. Implements Gerstner waves displacement math, tessellation, and subsurface light scattering.
Designed a python validation dashboard and AI assistant that parses DCC exceptions, automates mesh checks, and suggests GLSL/HLSL shader optimization paths.
Planned procedural spell system using Houdini and Unreal Niagara. Automates orbit field curves generation to animate complex runic shapes dynamically.
Sprite Sheet Creator. A professional technical artist utility to convert PNG image sequences into optimized Unity & Unreal Engine compatible sprite sheets, with advanced normalizations, batch processing, and live flipbook previewers.
Architected a Python pipeline leveraging vision LLMs to detect skeletal joints on character textures, generating Spine 2D skeletal JSON hierarchies.
Responsive dashboard built in Node/JS and Firebase. Features a smart scheduler leveraging LLMs to prioritize items based on energy levels.
Gameplay sandbox built in Unity to test customized character controllers, impact freezes (hitstop), combat FX, and refractive screenspace shaders.
Designed a multi-agent Python optimization architecture that parses DCC scene metrics, decimates geometry, and merges materials dynamically.