Portfolio

Dynamic Fire System

Active

Real-time simulation built in EmberGen and Unreal Engine 5. Focuses on VDB rendering optimizations, custom vector fields, and Niagara GPU emitter integration.

Ocean Shader System

Active

Ocean surface shader in Unreal Engine 5 using Ocean Body Zone. Implements Gerstner waves displacement math, tessellation, and subsurface light scattering.

Case Study Internal R&D
TECHART OS

Tech Art OS

Live
AI Workflow

Designed a python validation dashboard and AI assistant that parses DCC exceptions, automates mesh checks, and suggests GLSL/HLSL shader optimization paths.

Magic Spell Effects

Planned

Planned procedural spell system using Houdini and Unreal Niagara. Automates orbit field curves generation to animate complex runic shapes dynamically.

Case Study Pre-Production
SPRITE SHEET CREATOR

Sprite Sheet Creator

Live

Sprite Sheet Creator. A professional technical artist utility to convert PNG image sequences into optimized Unity & Unreal Engine compatible sprite sheets, with advanced normalizations, batch processing, and live flipbook previewers.

AI SPINE ANIMATOR

AI Spine Animator

Active
AI Workflow

Architected a Python pipeline leveraging vision LLMs to detect skeletal joints on character textures, generating Spine 2D skeletal JSON hierarchies.

LIFESYNC

LifeSync

Live
AI Workflow

Responsive dashboard built in Node/JS and Firebase. Features a smart scheduler leveraging LLMs to prioritize items based on energy levels.

ARENA

Arena Gameplay

Active

Gameplay sandbox built in Unity to test customized character controllers, impact freezes (hitstop), combat FX, and refractive screenspace shaders.

MAgArRO: MULTI-AGENT

MAgArRO

Active
AI Workflow

Designed a multi-agent Python optimization architecture that parses DCC scene metrics, decimates geometry, and merges materials dynamically.