WORK / TECHNICAL ART & SYSTEMS

Ideas into systems.
Systems into play.

Start with the work in motion. Explore the tools behind it, then the questions I’m actively investigating.

01 / FEATURED WORK

Selected projects.

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Discipline
Engine / Platform

9 projects

GAME DESIGN STUDY
ISOMETRIC 3D · DICE MOVEMENT · SWAP FACE · RISK/REWARD

Escape the Lava

Isometric puzzle-adventure: dice-constrained route planning, perspective-shifting Swap Face mechanics, and hazard pacing.

01
SYSTEMS & ARCADE STUDY
ARCADE BALANCING · MAZAG COMBO · TRAIN PHYSICS · META ECONOMY

Tea Tower: Café Al Balad

Active arcade-management game: balance the Impossible Tea Tray against train inertia, stacking higher for Mazag Combos.

02
ORIGINAL IP CONCEPT
SYSTEMS · ORIGINAL IP · PROTOTYPE

RE:FRAME

Systemic action-adventure concept where manipulating underlying environment rules becomes the core mechanic.

05
02 / COMPLETE ARCHIVE

Tools, concepts & experiments.

A searchable database of working tools, research notes, game concepts, and learning exercises.

Game Design Brief

Escape the Lava

Isometric puzzle-adventure: dice-constrained route planning, Swap Face perspective mechanic, and water vs. volcanic fire hazards.

Explore case study ↗
Arcade Systems Brief

Tea Tower: Café Al Balad

Stylized 3D arcade balancing: Impossible Tea Tray mechanics, train inertia physics, Mazag combos, and Egyptian café meta-economy.

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Working MVP / Active Build

TechArt Toolkit

Cross-DCC asset-validation suite for Unreal, Unity, Godot, Blender, Maya, Houdini, Substance, and Photoshop.

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Active R&D

LAEEB Engine

Custom C++ graphics environment for exploring rendering architecture, Vulkan/OpenGL pipelines, and GPU control.

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Design & Prototyping

RE:FRAME

Systemic action-adventure concept where manipulating underlying environment rules becomes the core mechanic.

Explore concept ↗
Pre-Production

Arena: Saha

Exploration action RPG anchored in celestial cosmology, prototyping combat hitstop and character mechanics in Unity.

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Active Platform

TechArt OS Production Suite

Unified technical art suite combining Maya asset validators, automated texture packing, and AI-assisted workflow modules.

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Production Ready

Dynamic Fire & Flamethrower

Real-time fire and volumetric fluid simulation system in Unreal Engine 5 Niagara Fluids & EmberGen.

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Portfolio Project

The Mountain Tower Room

Atmospheric 3D interior study exploring torchlight propagation, contrast, and stone textures on Behance.

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Working Tool / TechArt OS

Sprite Sheet Creator & Slicer

Artist-facing sprite-sheet creation and texture packing utility, now integrated into TechArt OS.

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Prototype / TechArt OS

AI Spine Animation Generator

An AI-assisted Spine 2D animation utility exploring automated contour generation and rigging helpers.

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Learning / In progress

Unreal Water System Study

Personal learning project exploring Unreal Engine’s native Water plugin, setup workflows, and maintenance.

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Research Notes

MAgArRO Multi-Agent System

Research notes exploring multi-agent architecture for 3D rendering optimization and pipeline automation.

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Research Concept

KinetiCore

Neural motor intelligence concept for physics-based characters, exploring shared control across different bodies.

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Early Exploration

Magic Spell Systems & Runic FX

Unfinished personal exploration of runic combat particle shaders and procedural magic circles.

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Shipped & Live

LifeSync Productivity Engine

Serverless productivity application aligning daily focus with circadian energy curves on Google Cloud Run.

Launch app ↗
Read Founder’s Journey → Inspect Interactive CV →